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dc.contributor.authorMatay, Alien_US
dc.contributor.authorBayar, Hazalen_US
dc.date.accessioned2023-03-28T10:01:31Z
dc.date.available2023-03-28T10:01:31Z
dc.date.issued2023-01
dc.identifier.citationMatay, A. & Bayar, H. (2023). Cinematic virtual reality as a new narrative form. Işık Üniversitesi Sanat Tasarım Mimarlık Dergisi, 1(1), 2-16.en_US
dc.identifier.issn2980-1281en_US
dc.identifier.urihttp://belgelik.isikun.edu.tr/xmlui/handle/iubelgelik/5449
dc.identifier.urihttps://isikjada.isikun.edu.tr/images/articles/vol1no1/01.pdf
dc.description.abstractOver the past three decades, digital information technologies have rapidly transformed our means of communication and introduced new media forms. Some of the most recent developments in this respect are the emergence of 360-degree video cameras (both at the consumer level and for industrial production), the introduction of computer applications to process 360-degree video images, and wide-scale adoption of head-mounted displays (HMD). These technologies, all working together, seem to provide us with a new form of filmmaking, new potentials for cinematic storytelling, and in fact, a new form of cinematic experience. Although 360-degrees films that are produced to be watched on HMDs have immensely evolved in the past decade, the creative projects produced in this field remains relatively experimental. Cultivating the widespread adoption of VR headsets towards developing new narrative forms and exploiting the potentials of this new medium towards storytelling remains as challenging yet promising task. This paper will examine the narrative potentials of a new media form, which is called Cinematic Virtual Reality (CVR).en_US
dc.language.isoenen_US
dc.publisherIşık Üniversitesi Yayınlarıen_US
dc.relation.ispartofIşık Üniversitesi Sanat Tasarım Mimarlık Dergisien_US
dc.relation.ispartofIşık University Journal of Art, Design and Architectureen_US
dc.relation.ispartofIşık JADAen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.rightsAttribution-NonCommercial-NoDerivs 3.0 United States*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/us/*
dc.subjectCinematic virtual realityen_US
dc.subject360-degree filmen_US
dc.subjectImmersive narrativeen_US
dc.subjectViewer engagementen_US
dc.titleCinematic virtual reality as a new narrative formen_US
dc.typeArticleen_US
dc.description.versionPublisher's Versionen_US
dc.identifier.volume1
dc.identifier.issue1
dc.identifier.startpage2
dc.identifier.endpage16
dc.peerreviewedYesen_US
dc.publicationstatusPublisheden_US
dc.relation.publicationcategoryMakale - Ulusal Hakemli Dergi - Başka Kurum Yazarıen_US


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